Cyberpunk 2077 Technical Perks
Last Updated on December 6, 2020
Body Perks | Cool Perks | Intelligence Perks | Reflexes Perks | Technical Perks |
Players can augment their character by utilising perks in the five ability trees. This page details all the Technical Perks available to players.
Contents
- 1 Cyberpunk 2077 Technical Perks Description
- 2 Crafting
- 2.1 Mechanic
- 2.2 True Craftsman
- 2.3 Scrapper
- 2.4 Workshop
- 2.5 Innovation
- 2.6 Sapper
- 2.7 200% Efficiency
- 2.8 Field technician
- 2.9 Grease monkey
- 2.10 Efficient upgrades
- 2.11 Ex-nihilo
- 2.12 Let there be light!
- 2.13 Cost optimization
- 2.14 Waste Not Want Not
- 2.15 Tune-Up
- 2.16 Iconoclast
- 2.17 Cutting edge
- 2.18 Crazy Science
- 2.19 Blast shielding
- 3 Engineering
- 3.1 Blast shielding
- 3.2 Mech looter
- 3.3 Grenadier
- 3.4 Bigger booms
- 3.5 Can’t touch this
- 3.6 Shrapnel
- 3.7 Lock and load
- 3.8 Up to 11
- 3.9 Blade runner
- 3.10 Lightning bolt
- 3.11 Tesla
- 3.12 Gun Whisperer
- 3.13 Insulation
- 3.14 Ubercharge
- 3.15 Play the angles
- 3.16 Fuck all walls
- 3.17 Lickety Split
- 3.18 Superconductor
- 3.19 Jackpot
- 3.20 Revamp
- 4 Archive Interface images for Technical Perks
Cyberpunk 2077 Technical Perks Description
The Technical Perks focus on proficiency with tech including armour, harvesting loot, and crafting.
Crafting
Req Lvl | Perk Name | Perk Description | Perk Lvls |
1 |
Mechanic |
Gain more components while disassembling | 1 |
4 |
True Craftsman |
Allows you to craft rare items | 1 |
5 |
Scrapper |
Junk items are automatically disassembled | 1 |
7 |
Workshop |
Disassembling items grants a 5% to gain a free component of the same quality as the disassembled item | 3 |
9 |
Innovation |
Effects from crafted consumables last 25% longer | 1 |
9 |
Sapper |
Crafted grenades deal 10% more damage | 2 |
11 |
200% Efficiency |
Crafted clothes gain 2.5% more armor | 2 |
11 |
Field technician |
Crafted weapons deal 2.5% more damage | 2 |
12 |
Grease monkey |
Allows you to craft epic items | 1 |
12 |
Efficient upgrades |
Grants a 10% chance to upgrade an item for free | 1 |
12 |
Ex-nihilo |
Grants a 20% chance to craft an item for free | 1 |
14 |
Let there be light! |
Reduces the component cost of upgrading items by 10% | 2 |
14 |
Cost optimization |
Reduces component cost of crafting items by 15% | 2 |
16 |
Waste Not Want Not |
When disassembling an item, you get attached mods back | 1 |
16 |
Tune-Up |
Allows you to upgrade lower quality components into higher quality ones | 1 |
18 |
Iconoclast |
Allows you to craft legendary and iconic items | 1 |
20 |
Cutting edge |
Crafted legendary weapons automatically get one stat improved by 5% | 1 |
20 |
Crazy Science |
Increases the sales price of crafted items by 10%. +1% per perk point | ? |
1 |
Blast shielding |
Reduces damage taken from explosions by 10% | 3 |
Additional Crafting Notes: Players will be able to craft mods to clothing. This can add additional armour rating to clothing while retaining the same look.
Engineering
Req Lvl | Perk Name | Perk Description | Perk Lvls |
1 |
Blast shielding |
Reduces damage taken from explosions by 10% | 3 |
1 |
Mech looter |
When looting robots, drones and mechs, there is a 25% chance of looting a weapon mod or attachment | 3 |
5 |
Grenadier |
The explosion radius of grenades is visible | 1 |
5 |
Bigger booms |
Grenades deal 5% more damage | 5 |
5 |
Can’t touch this |
Grants immunity to all effects from your own grenades | 1 |
7 |
Shrapnel |
All grenade types deal 20 damage in addition to their damage type | 1 |
9 |
Lock and load |
Increases smart weapon reload speed by 5% | 2 |
9 |
Up to 11 |
Allows you to charge tech weapons up to 75% capacity | 2 |
9 |
Blade runner |
Increases damage to mechanical enemies by 20% | 2 |
12 |
Lightning bolt |
Increases crit chance with tech weapons by 3% | 3 |
12 |
Tesla |
Increase the charge multiplier for tech weapons by 25% | 3 |
14 |
Gun Whisperer |
Fully Charged tech weapons do not shoot automatically | 1 |
14 |
Insulation |
Grants immunity to shock | 1 |
14 |
Ubercharge |
Fully charged tech weapons deal 50% more damage | 1 |
16 |
Play the angles |
Ricochets deal an additional 50% damage | 1 |
16 |
Fuck all walls |
Tech weapons discharge 50% faster | 1 |
18 |
Lickety Split |
Tech weapon reload speed is reduced by 15% | 2 |
20 |
Superconductor |
Tech weapons ignore armor | 1 |
20 |
Jackpot |
Grenades can now randomly deal critical hits | 1 |
20 |
Revamp |
Increases damage from tech weapons by 25%. Charge damage is increased by 10% . Increases charge damage by 1% per perk point | 1 |
Archive Interface images for Technical Perks
This interface shot shows the early interface for the Technical Perks. This was changed in 2020 to the interface you see now.
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