Miles Tost Comments on Cyberpunk 2077 Cut Features

miles tost

If you’ve been following the game closely then you’ll know that some features that were being planned for the game were removed. In a lengthy post today on Discord from Senior Level designer Miles Tost, he explains that it’s a normal part of development.

Features such as the subway and wall running have been talked about a lot by the community, but as we know, they did not make the final cut. Miles Tost shared his thoughts on this and also reassured gamers that they should not be concerned about a lack of content.

Miles Tost Comments on Cyberpunk 2077 Cut Features - quotebackground

We never had dual wielding and I have said my words on techie so often; not sure what else to say about it other than that if you unsure, please wait for reviews, check whoever you trust after it launches and get their input.

Not every game is for everyone, we don’t have the power to change that, haha. No one is forcing you to buy the game day one and no one at CDPR wants you to be disappointed with a game you might not enjoy. Having said that, on the topic of cut features: cutting features and scope is a very normal part of development. You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo.

Think about it. The game – 2 years from release. Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn’t end up working out well in the game with all the other features. Witcher 3 we also cut a ton of stuff, but in the end all of it made the game better – now I understand, this is disappointing for everyone when it happens and also difficult to understand without all the context of development environment, but in this case I just kindly ask you for your trust.

Just look at stories of so many other games you might enjoy. Believe me when I say that during their development some loved features also were cut and you still enjoy them today, maybe even because of the cuts. In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be. Sometimes for that, you have to make some hard decisions and this time around, you were here to witness it.

If you worry about the amount of content on our game, please don’t. We’re notoriously bad at judging how long gametime is in our games (I remember we estimated players would max out W3 at 100h), so we try not to do that anymore. But I can only keep saying what I have been saying in the past: you guys have seen nothing yet. It’s less than a month now, soon all your questions will be answered (hopefully satisfyingly!) and I can’t wait for you all to play it finally. Been a long time coming.

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